Forest Gumps
HOW TO PLAY
This is a tycoon-type game about forest rogues. Your goal is to collect 500 coins in 3 in-game weeks. To collect them - you send your units to different jobs. Beside coins there are other types of resource in the game:
- COINS: Allows you to buy more units in Guild and reset the infame level;
- MATERIALS: Allows you to construct new buildings to help you achieve the goal;
- INFAME: This is not really a resource, that is a scale that determines how often your units got unnecessary attention in crimes. When INFAME reaches 100% - the game is lost.
Each unit can be assigned to a job. There are several job types, that give you different types of resource. The amount of retrieved resources is determined by specific unit stats:
- GATHERING: Scales from Hardworkiness , brings you MATERIALS;
- ROBBERY: Scales from Pugnacity, brings you COINS;
- STEALING: Scales from Guile, also brings you COINS.
When unit is gone to do job, the event may occure. The outcome of events are based on player decisions and it's unit stats. Some events may increase your INFAME level. To reduce INFAME there is a special job unit can be assigned to:
- COVER TRACKS: Does not get scaled by anything, decreases current INFAME.
Doing jobs, units are getting tired. That affects the STAMINA level of the unit, which in order affects this unit's stats. To restore STAMINA unit should be assigned to a special job:
- REST: Restores unit's stamina;
Each week player pays TOLL - 50 coins. If player doesn't have enough coins - the game is over.
Also, each week changes a rotation of available for hiring units in GUILD.
CONTROLS
Game mostly controlled by a computer mouse.
3RD PARTY ASSETS
https://kenney.nl/assets/ui-pack-rpg-expansion
https://cyrex-studios.itch.io/universal-ui-soundpack
https://placeholder-assets.itch.io/50-free-sounds-pack
CREDITS
@kmitrich Programming, Music, Game Design
@suspiciousmoon 3D Models and Visual Arts
@PentakillGhetto Game Design
Game made for Jame Gam #57.
| Published | 1 day ago |
| Status | In development |
| Platforms | HTML5, Windows, Linux |
| Authors | Kir Mitrich, suspicious moon, PentakillGhetto |
| Genre | Strategy |
| Made with | Godot |
| Tags | 3D, Tycoon |
| Content | No generative AI was used |






Comments
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I really like the small illustrations! They are really cute and give the game a great charm! The Text is a bit hard to read tho.